Kelly Daley is a multi-faceted Concept Artist for the game and film industry.
Her skill set extends across worldbuilding and IP development, character design, environments, and illustration, along with 3D asset creation, implementation, and set dressing in Unity and Unreal Engine. She also has working knowledge of Vizcom and how it supports modern development pipelines. Kelly thrives in multi-disciplinary collaboration and leadership, guiding artists across roles, managing internal and outsourced teams, and pushing ideas that strengthen the production pipeline.
Alongside production work, she is an adjunct teacher at Brainstorm School teaching Character Design for Games, and runs an art social media page with a 200k+ following.
For professional inquiries, email:
- Conceptualizes characters, environments, icons/sprays, and cinematic keyframes
- Leads visual development and manages art-related teams to ensure style cohesion
- Conducts weekly syncs and provides paint-overs to internal and external teams
- Collaborates with the 3D team to model low-poly assets, paint textures, and import assets into Unity
- Authored Course: Character Design for Games (CDG Intermediate)
- Supports student growth by critiquing and assessing progress using personalized target studio goals
- Led visual development as the sole artist on an undisclosed project, creating cinematic keyframes and concepts for a pitch deck.
- Developed cinematic art for Teamfight Tactics: Soul Fighter animated event intro
- Concepted cosmetics/skins, characters, creatures, environments, and VFX
- Illustrated keyframes/banners, painted in-game textures, and set dressed in Unreal Engine 5
- Spearheaded an environment art revamp to improve gameplay readability
- Concepted unique characters, props, and VFX, and translated them into illustrations.
- Planned and recorded course material for character design and painting workshops.
- Facilitated a safe space for students to ask questions and receive critique.