Kelly Daley
Kelly Daley
Senior Concept and VisDev Artist
Los Angeles Metropolitan Area, United States

Kelly Daley is a multi-faceted Concept Artist for the game and film industry.

Her skill set extends across worldbuilding and IP development, character design, environments, and illustration, along with 3D asset creation, implementation, and set dressing in Unity and Unreal Engine. She also has working knowledge of Vizcom and how it supports modern development pipelines. Kelly thrives in multi-disciplinary collaboration and leadership, guiding artists across roles, managing internal and outsourced teams, and pushing ideas that strengthen the production pipeline.

Alongside production work, she is an adjunct teacher at Brainstorm School teaching Character Design for Games, and runs an art social media page with a 200k+ following.

For professional inquiries, email:

kellydaleyart@gmail.com

Resume PDF

Skills

Concept ArtEnvironment DesignIllustration3D ModelingCharacter DesignProp DesignCreature DesignVisual DevelopmentVFXVizcom

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Unity
Unity
Vizcom
Vizcom

Productions

    • Video Game
      Out of Time
    • Year
      2025
    • Role
      Concept Artist
    • Company
      Manticore Games
    • Commercial / Advertisement
      Always Get Back Up
    • Year
      2025
    • Role
      Concept Artist & Content Creator
    • Company
      Lenovo Legion
    • Video Game
      Airship
    • Year
      2025
    • Role
      Concept Artist
    • Company
      Easy Games
    • Video Game
      Fangs
    • Year
      2022
    • Role
      Concept Artist
    • Company
      Hidden Leaf Games

Experience

  • Senior Concept Artist at Easy Games
    June 2023 - Present

    - Conceptualizes characters, environments, icons/sprays, and cinematic keyframes

    - Leads visual development and manages art-related teams to ensure style cohesion

    - Conducts weekly syncs and provides paint-overs to internal and external teams

    - Collaborates with the 3D team to model low-poly assets, paint textures, and import assets into Unity

  • Adjunct Art Instructor at Brainstorm School
    June 2025 - Present

    - Authored Course: Character Design for Games (CDG Intermediate)

    - Supports student growth by critiquing and assessing progress using personalized target studio goals

  • Freelance VisDev Artist at Warner Bros. Animation
    March 2026 - May 2026

    - Led visual development as the sole artist on an undisclosed project, creating cinematic keyframes and concepts for a pitch deck.

  • Contract Artist at Wild Blue
    March 2023 - June 2023

    - Developed cinematic art for Teamfight Tactics: Soul Fighter animated event intro

  • Mid Concept Artist I at Hidden Leaf Games
    Remote
    October 2021 - June 2023

    - Concepted cosmetics/skins, characters, creatures, environments, and VFX

    - Illustrated keyframes/banners, painted in-game textures, and set dressed in Unreal Engine 5

    - Spearheaded an environment art revamp to improve gameplay readability

  • Contract Concept Artist at Overworld
    US
    May 2023 - July 2023

  • Concept Artist & Illustrator at Brush Sauce Academy
    December 2020 - August 2021

    - Concepted unique characters, props, and VFX, and translated them into illustrations.

    - Planned and recorded course material for character design and painting workshops.

    - Facilitated a safe space for students to ask questions and receive critique.